For the purposes of the demo, I'm using low resolution output of only 480 by 270. And so this setting's actually not relevant. We'll need to choose our camera in the render sequence window. It doesn't effect the render sequence window. But this setting is only for the batch render command. Scrolling down a little bit, under Renderable Cameras, the renderable camera is set to Camera DOF already. The end frame to Frame 15 and press Enter. Once we've chosen an animation format, then our frame range becomes available. Let's choose name dot number dot extension. We're going to render an image sequence, so in the Metadata section under Frame Animation Extension, we want to choose an animation format. Generally speaking, we won't be able to notice the difference. That's going to give us the same color gamage or exposure range with half the accuracy. To save a little bit of disk space, I am going to enable Half Precision. I'll also leave the image format at the default of EXR, which is a floating point High Dynamic Range image format. We'll just use the file scene name as our image name. In the Comment tab, I'll leave the file name prefix at the default. Let's set up our basic parameters for the rendering. The downside of this, is that while render sequence is running, you can't continue to work in Maya as you can with those other methods. To render without a watermark, use the render sequence command. However, if you don't have a separate license of Arnold installed, and you just have the Maya license, then Network, Command Line, and Batch Rendering, will result in a watermark on the image. Likewise, if you have a standalone Arnold license, you can render from the Command line, or on a network render farm. And that would be from the Rendering menu set, Render, Batch Render. If you do have a standalone Arnold license, you can render in the background in the usual way. The version of Arnold included with Maya has some limitations. Rendering an animation image sequence is a little bit different in Arnold than it is in other renderers, due to the Arnold licensing scheme.
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